N
Paused
Put your car back on the nearest road. Repairs are done by the mechanic at a safe house.
Save & progress
Your game saves automatically.
Your game saves automatically in this browser on this device.
Clearing browser data can remove your progress. Progress does not sync to other devices.
What gets saved?
Job progress, money, cars, safe houses, outfits, your location and the time and weather cycle.
Start again?
This removes your progress, money and unlocks on this device.
Early access
That’s the end of early access
Mags’s book is closed and the desk is sorted. Thanks for driving.
Act Two, Mine Isn’t, is still being written. Glasgow’s still yours in the meantime: the fares, the races, the cones and the Subway are all here.
Thanks
That really helps.
Act Two news
Want an email when Act Two, Mine Isn’t, is out? We’ll use your address for that and nothing else, and every email lets you unsubscribe. How we look after it
Under 13? Ask a parent or carer to sign up for you.
Options
Camera & display
Turn off automatic zoom to adjust it here or with the mouse wheel.
Saved on this device. Follow device uses your phone’s rotation setting.
Performance
Touch devices start at 60 Hz and others at 120 Hz. 60 Hz reduces processor work and smooths movement between updates. Auto starts at 120 Hz and adjusts during play. Saved on this device.
Touch devices start at 60 fps and others match the display. 60 fps gives each frame more time, which reduces stutter on fast displays. Saved on this device.
Raised draws buildings as blocks at their measured height, leaning away from the camera. Flat draws rooftops only. Saved on this device.
Sound & world
A full day takes 24 minutes of play. Weather changes every 2–4 minutes, fading over 25 seconds. Pauses and calls hold the cycle. Your choices and current conditions are saved on this device.
Your vehicle
Use Recover on the driving screen or Recover car to road in the pause menu.
Explore
City tour 00 / 04
Glasgow city tour
Four stops around the city.
Destinations
About & credits
Actual street geometry and building footprints, reinterpreted as a top-down pixel world.
- Build
- Glasgow Belter · 29d48d7ba2d5
- Study area
- Glasgow, Scotland · 55.86° N / 4.25° W
- You are in
- —
Map sources & limitations
Road positions, names, building footprints, parks, rail and river geometry come from OpenStreetMap. Mapped trees, crossings, bus stops and paved areas add street detail. Lane counts, one-way directions and bus lanes use mapped tags where available. Missing widths use approximations; paint styling and sprites are authored. City Chambers and Central Station have bespoke roof treatments. Traffic signals follow mapped OSM signals where present; this snapshot has none, so they are authored at junctions of named through streets, with give-way elsewhere. Street lamps combine mapped OSM lamps with authored lamps along main roads. Pedestrians use the mapped crossings. Rail viaducts and Central's train shed are drawn above the streets that pass beneath them; trains are ambient and authored, not a timetable. Landmark markers are curated approximate locations.
This is a contemporary map with a fictional 1990s visual treatment — not a historical reconstruction. The map covers a selected part of Glasgow. Traffic, pedestrian incidents, police pursuits and ambulance response are simulated. Story characters and safe-house entrances are fictional. Safe houses use a wardrobe and garage menu; walkable interiors are not implemented.
Data snapshot: 21 October 2026 · © OpenStreetMap contributors · ODbL 1.0. Original generated aerial-style material textures, CC0 material scans from Poly Haven and cgbookcase, and procedural pixel artwork. These textures are artistic surfaces, not satellite imagery or surveyed roof details. Corridor elevation contains Scottish public sector information licensed under the Open Government Licence v3.0.

